[转载] BDS服务器配置文件汉化详解 server.properties

该部分汉化转载自:https://www.minebbs.com/threads/bedrock-dedicated-server-server-properties.1664/

server-name=Dedicated Server
# 服务器名称

gamemode=survival
# 为新玩家设置的游戏模式
# 可填: "survival", "creative", 或者 "adventure"
# survival=生存模式  creative=创造模式  adventure=冒险模式

force-gamemode=false
# force-gamemode=false(或者没在server.properties中设置)会防止服务器向客户端发送游戏模式值,而不是在创建世界时服务器保存的游戏模式值,即使这些值是在服务器中设置的。创建世界之后的属性。
# force-gamemode=true 强制服务器向客户端发送游戏模式值,而不是服务器在创建世界时保存的游戏模式值,如果这些值是服务器设置的。创建世界之后的属性。

difficulty=easy
# 设置世界的难度
# 可填: "peaceful", "easy", "normal", 或者 "hard"
# peaceful=和平  easy=简单  normal=普通  hard=困难

allow-cheats=false
# 如果设置为true,则会关闭Xbox成就,并可以使用一系列指令
# 可填: "true" 或者 "false"
# true为开启,false为关闭

max-players=10
# 服务器人数上限
# 可填: 任何正数

online-mode=true
# 如果选择"true",那么所有连接的玩家都必须通过Xbox Live认证
# 可填: "true" 或者 "false"
# 须保证服务器可以连接到Xbox验证服务器(ShCby提醒)
# 推荐开启......

white-list=false
# 如果为true,那么玩家名必须在单独的whitelist.json白名单文件中列出方可加入
# 可填: "true" 或者 "false"

server-port=19132
# 服务器ipv4端口
# 可填: [1, 65535]范围内的整数

server-portv6=19133
# 服务器ipv6端口
# 可填: [1, 65535]范围内的整数
# 由于国内并不怎么对ipv6友好,暂时用不到

view-distance=32
# 限制最大可视距离(块数)
# 可填: 任何正整数
# 避免卡服必备

tick-distance=4
# 玩家在游戏需要加载的的区块范围
# 可填: 范围内的整数 [4, 12]
# 避免卡服必备

player-idle-timeout=30
# 一个玩家挂机多久会被踢(单位:分钟,如果为0则无限挂机)
# 可填: 任何正整数

max-threads=8
# 服务器将尝试使用的最大处理器线程数如果设置为0或空白,那么它将使用尽可能多的线程
# 可填: 任何正整数

level-name=Bedrock level
# 世界名称
# 请确保该世界存在!

level-seed=
# 地图的种子
# 可填: 任何字符

default-player-permission=member
# 首次加入的新玩家的权限级别
# 允许的值: "visitor", "member", "operator"
# visitor=访客(不允许进行任何破坏/搭建操作)
# member=普通成员
# operator=管理员(俗称op)

texturepack-required=false
# 强制玩家在当前世界中使用纹理包
# 允许的值: "true" 或者 "false"
# 注意你的服务器带宽哦

content-log-file-enabled=false
# 允许将内容错误记录到日志文件中
# 可填: "true" 或者 "false"

compression-threshold=1
# 确定要压缩的原始网络有效负载的最小大小
# 可填:0-65535

server-authoritative-movement=server-auth
# 允许的值:"client-auth", "server-auth", "server-auth-with-rewind"  
# 启用服务器强制移动。如果为 “server-auth” ,服务器将在服务器上重置本地用户的行为,并在客户端位置与服务器位置不匹配时发送更正。
# 如果“server-auth-with-rewind”被启用,并且服务器发送一个修正,客户端将被指示将时间倒回到修正时间,应用修正,然后重放所有玩家自那时以来的输入。 这导致更流畅但更频繁的矫正。 
# 只有当correct-player-movement设置为 “true“ 时,才会进行纠正。

player-movement-score-threshold=20
# 报告为异常行为前需要的异常时间间隔数。
# 如需禁用,请关闭server-authoritative-movement。

player-movement-distance-threshold=0.3
# 检测为异常行为所需要的服务器和客户端位置之间距离的差异
# 如需禁用,请关闭server-authoritative-movement。

player-movement-duration-threshold-in-ms=500
# 在异常移动值变动之前,服务器和客户端位置不同步(由player-movement-distance-threshold定义)的持续时间。
# 单位为毫秒(ms)
# 如需禁用,请关闭server-authoritative-movement。

correct-player-movement=false
# 设置为 “true” 时,如果移动量超过阈值,客户端位置将被纠正到服务器位置。

server-authoritative-block-breaking=false
# 设置为“true”,服务器将与客户端同步计算块挖掘操作,以便它可以验证客户端应该能够在它认为可以的时候打破块。可以检测防止快速挖掘

language=zh_CN
# 后台指令语言默认英文
# 允许的值: \resource_packs\vanilla\texts中文件名

op-permission=1
# op的权限等级,调整到2的话,可以使用控制台专有的指令

机翻最新版本:

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server-name=Dedicated Server
# 用作服务器名
# 允许的值:任何没有分号符号的字符串。

gamemode=survival
# 为新玩家设置游戏模式
# 允许的价值观:“生存”、“创新”或“冒险”

force-gamemode=false
# force-gamemode=false(或者force-gamemode没有在server.properties中定义)
# 阻止服务器向客户端发送游戏模式值other
# 比创建世界时服务器保存的游戏模式值多
# 即使这些值在服务器中设置。创建世界之后的属性。

# force-gamemode=true强制服务器向客户端发送游戏模式值
# 除了在创建世界时服务器保存的游戏模式值
# 如果这些值是在服务器中设置的。创建世界之后的属性。

difficulty=easy
# 设置世界的难度。
# 允许的值:"peaceful", "easy", "normal",或"hard"

allow-cheats=false
# 如果为true,则可以使用类似命令的作弊。
# 允许的值:"true"或"false"

max-players=10
# The maximum number of players that can play on the server.
# Allowed values: Any positive integer

online-mode=true
# If true then all connected players must be authenticated to Xbox Live.
# Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.
# If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.
# Allowed values: "true" or "false"

white-list=false
# If true then all connected players must be listed in the separate whitelist.json file.
# Allowed values: "true" or "false"

server-port=7166
# Which IPv4 port the server should listen to.
# Allowed values: Integers in the range [1, 65535]

server-portv6=19133
# Which IPv6 port the server should listen to.
# Allowed values: Integers in the range [1, 65535]

view-distance=32
# The maximum allowed view distance in number of chunks.
# Allowed values: Positive integer equal to 5 or greater.

tick-distance=4
# The world will be ticked this many chunks away from any player.
# Allowed values: Integers in the range [4, 12]

player-idle-timeout=30
# After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.
# Allowed values: Any non-negative integer.

max-threads=8
# Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.
# Allowed values: Any positive integer.

level-name=Bedrock level
# Allowed values: Any string without semicolon symbol or symbols illegal for file name: /\n\r\t\f`?*\\<>|\":

level-seed=
# Use to randomize the world
# Allowed values: Any string

default-player-permission-level=member
# Permission level for new players joining for the first time.
# Allowed values: "visitor", "member", "operator"

texturepack-required=false
# Force clients to use texture packs in the current world
# Allowed values: "true" or "false"

content-log-file-enabled=false
# Enables logging content errors to a file
# Allowed values: "true" or "false"

compression-threshold=1
# Determines the smallest size of raw network payload to compress
# Allowed values: 0-65535

server-authoritative-movement=server-auth
# Allowed values: "client-auth", "server-auth", "server-auth-with-rewind"
# Enables server authoritative movement. If "server-auth", the server will replay local user input on
# the server and send down corrections when the client's position doesn't match the server's.
# If "server-auth-with-rewind" is enabled and the server sends a correction, the clients will be instructed
# to rewind time back to the correction time, apply the correction, then replay all the player's inputs since then. This results in smoother and more frequent corrections.
# Corrections will only happen if correct-player-movement is set to true.

player-movement-score-threshold=20
# The number of incongruent time intervals needed before abnormal behavior is reported.
# Disabled by server-authoritative-movement.

player-movement-distance-threshold=0.3
# The difference between server and client positions that needs to be exceeded before abnormal behavior is detected.
# Disabled by server-authoritative-movement.

player-movement-duration-threshold-in-ms=500
# The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold)
# before the abnormal movement score is incremented. This value is defined in milliseconds.
# Disabled by server-authoritative-movement.

correct-player-movement=false
# If true, the client position will get corrected to the server position if the movement score exceeds the threshold.


server-authoritative-block-breaking=false
# 如果为true,服务器将与客户端同步计算块挖掘操作,以便它可以验证客户端应该能够在它认为可以的时候打破块。 

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